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Old May 02, 2005, 01:43 PM // 13:43   #21
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Wa/Mo's are very good in arena because they can survive without monks, which you don't always have in a random match up. For kicks, try a mo/xx smiting build using balthazar aura and shield of judgement in the arena, watch how the enemy warriors make a bee line to your smiting monk, and see how fast they fall down or flee from you.

In tomb or GvG, Wa/Mo's need support from the healers like everyone else. During a BWE event our guild group encountered a team full of warriors (most of them are Wa/Mo's) and we made short work of them using Ward Against Melee.
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Old May 02, 2005, 01:45 PM // 13:45   #22
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Go back to WoW if you are going to complaing about classes been overpowered. The classes here are very well balanced, nothing is overpowered. Stop your whining.

The only thing you will succeed in doing here with your crying is nothing, so take this crap elsewhere.
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Old May 02, 2005, 01:57 PM // 13:57   #23
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I don't know, but at the early levels I've found the Ranger/Mesmer a lot tougher than my Warrior/Monk was. My ranger can stand toe to toe with a group of 3 of the same level critters and make mush out of them. My warrior had a hard time with that. They should give haste as a starter skill as my warrior did a lot of running lol. Of course that was partly due to the lack of good swords...
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Old May 02, 2005, 02:07 PM // 14:07   #24
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Quote:
Go back to WoW if you are going to complaing about classes been overpowered. The classes here are very well balanced, nothing is overpowered. Stop your whining.

The only thing you will succeed in doing here with your crying is nothing, so take this crap elsewhere.
In all honesty the only crap in this thread so far is YOUR post. New players are always going to think one class or another is unbalanced until they learn the game better. Given that there are hundreds of skills to go through and learn, if you haven't played before figuring out why that wa/mo is always beating you down isn't that easy.

Why don't you actually post something constructive next time like why warrior monks are not overpowered instead of just adding spam to the forums.
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Old May 02, 2005, 02:11 PM // 14:11   #25
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I think there fine. Just have a good team and u can take them out easily.
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Old May 02, 2005, 02:22 PM // 14:22   #26
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Well My Wa/Mo can deal the most damage out of any combination!.
My guy can tell the future and read palms. and can tell what you do before you think of doing it!. All will fall before my godly Wa/Mo Build!


Lol not! my wa/mo is decent but I would hardly call him overpowered or Godlike.
It depends entirely on who is on your team or on the opposing team which decides the way the battle goes.
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Old May 02, 2005, 02:24 PM // 14:24   #27
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Quote:
Originally Posted by VonGimli
Ya, when I get to PvP im going to create a PvP mesmer/something that will focus on countering warriors, specifically warrior monks.

there you go. That's the solution. Mesmers can be dangerous.
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Old May 02, 2005, 02:57 PM // 14:57   #28
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my Me/E is good i have taken a W/Mo 1v1 when we were in the arena. my empathy does 22 dmg back when they attack for 14 secs. and my feed back does 87 dmg back when they cast for 10 secs. mix that in with my other dmg spells that destroy 7 energy and do 8 dmg for each one destoryed (for 10 energy) or when i cast conjure phantasm then just before it wears off i cast shatter something (i think dilusions) and i do 46dmg to them. i can act as a pretty good nuke or support. and from what i have noticed ME are some of the least played (this may be because i am only lvl 9 and havnt seen much of the world)
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Old May 02, 2005, 03:17 PM // 15:17   #29
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Just came on for a little break from homework, 2 Mo/EL, 1 Ele/Mes, and me as War/Mo > everything in 20 flawless matches including 4 war/mos, 3 war/mos + mo/ele, etc etc. War/Mo can be powerful, but half the time their just the paladin setup, which blows vs a lucky team that is actually specialized.
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Old May 02, 2005, 04:03 PM // 16:03   #30
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Quote:
Originally Posted by LordCrono
I think there fine. Just have a good team and u can take them out easily.

NO YOU CANT WE ARE GODS, WE ARE INVINCIBLE AND DO 500 DPS!
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Old May 02, 2005, 04:06 PM // 16:06   #31
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Quote:
Originally Posted by WraithlordGV
NO YOU CANT WE ARE GODS, WE ARE INVINCIBLE AND DO 500 DPS!
*Gasp* You mean? You've Ascended your 100 blades to 500 blades? Dun dun DUN.

No seriously though, it's just that arena is so random, there is no organized team play like people said, balance gets thrown out the window.
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Old May 02, 2005, 04:09 PM // 16:09   #32
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for the love of god do not use mesmers to counter warriors when you start playing "real" PvP
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Old May 02, 2005, 04:11 PM // 16:11   #33
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Waste skill slot on Soothing Images?
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Old May 02, 2005, 04:14 PM // 16:14   #34
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or empathy or the other host of pitiful mesmer counters that really arent going to stop a dedicated warrior. Sure some of those spells look nice, and some of them do have uses. But to really shut a Warrior down? They arent going to do it.
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Old May 02, 2005, 04:30 PM // 16:30   #35
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I personally am a Warrior/Monk on PvP and Roleplay and I really dont think they are overpowered. This game is about group combat not 1v1 action, which makes it impossible to know if the W/Mo is being healed/backed by a hidden healer when your fighting them. You cant rag on a build in this game when its based on team combat.

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Old May 02, 2005, 04:39 PM // 16:39   #36
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Quote:
Originally Posted by Blackace
or empathy or the other host of pitiful mesmer counters that really arent going to stop a dedicated warrior. Sure some of those spells look nice, and some of them do have uses. But to really shut a Warrior down? They arent going to do it.
I thought Blinding Flash was the key? Well, at least until someone remove hexes it. Still, I don't see much ways other then debuffs. Or just plain ignoring.
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Old May 02, 2005, 05:15 PM // 17:15   #37
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Guild Wars PvP is just a glorified game of Rock, Paper, Scissors ... think about it. For every skill or tactic, there is a counter-tactic. Complaints about PvP balance are without merit.
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Old May 02, 2005, 05:37 PM // 17:37   #38
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War/Mo's are far from overpowered. My Ranger/Me eats War/Mo's for breakfast. Shatter Enchantment + Poison + Bleed + Cripple = dead War/Mo. Everything has a counter, you just have to find it.
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Old May 02, 2005, 06:51 PM // 18:51   #39
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http://www.guildwarsguru.com/skill.php?skill_id=247

Lingering Curse {Elite} -
Sacrifice 10% of maximum health. Target foe loses all enchantments. For 8-18 seconds, target foe gains only half health from healing spells.

This is how you kill a war/mo.
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Old May 02, 2005, 06:54 PM // 18:54   #40
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I have a level 8 W/R with pretty classy armour and weapons. I go in with my bow, using ignite then dual shot.

After that, I rush in with my sword and sheild, using frenzy, Sevre Atrey and Gash.
I also have a level 7 pet Wolf.

Okay, I don't lie when I say this:

I. Could. Not. Take. Down. A. Level. *5*. W/Mo. Seriously. Both arrows, swords and my pet attacking him!

Now, I don't usually complain... but ANet - please.. please just nerf them just a little bit?
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